The duplication glitches caused an inflation of the in-game economy, which caused several players to lose faith in the MMO New World. As a result of this inflation, several players left the MMO New World. If you play video games, you've probably noticed that players have always tried to make a quick buck in the hopes of becoming wealthy. Although exploiters duplicated everything they could, it was the fact that they did so that caused the problems in New World to become so severe, driving down the prices of anything that could be legally crafted or harvested to such an extent. In addition, the economy of New World has been forced to shut down on a number of occasions due to the need to disable the trading posts and wealth transfers in the region in order to prevent the glitches from spreading further throughout the region.
There are new enemy types and quests in this update, which also includes changes to the overall layout of the world.
1. Players in the New World will now have a 10% increase in movement speed when sprinting on roads, which will allow them to travel across Aeternum much more quickly, which will be especially beneficial for those who have missions that require them to visit multiple settlements
2. As an added bonus, players who are flagged for PvP action will receive a 10% Luck bonus and a 30% Gathering Luck bonus for each time they are flagged
3. Additionally, this is intended to encourage duels and skirmishes between Factions, as well as a high-risk, high-reward playstyle among players in order to promote a competitive environment
4. Due to the fact that all of New World's trading posts are linked together, it is no longer necessary to run between settlements or travel between them quickly
5. These modifications, on the other hand, will make the experience of those who craft and gather more pleasurable for those who do so
Some of the main quests, on the other hand, have been completely reworked into something entirely different, and quests in general are benefiting from mechanics that make them more unique and interactive, such as players encountering waves of enemies or certain items being destructible, to name a couple of examples. Most importantly, the Void Gauntlet, a new weapon archetype introduced with this patch, is now available for use as a standard weapon in the game.
In the arsenals of the world's military powers, there are weapons modifications.
However, while the debate over weapons is still raging, one of the most intriguing changes is being made to the Life Staff, which is expected to have a significant impact on the healing system as a whole. One of the most intriguing changes to the Life Staff is the addition of a new member of the Life Staff. For a long time, it has been regarded as one of the best weapons in the game because it is equally effective in a variety of situations, including solo play, PvE group activities, PvP Wars, and Outpost Rush. New World's Life Staff has seen a 20% reduction in the healing output of all of its abilities, with some abilities seeing even greater reductions in healing output than others. It is now possible to gain more healing bonus from light and medium armor than they did previously, with increases of 10% and 5%, respectively, to help offset some of the shortfall.
It already had a high damage output as a result of the War Hammer's numerous crowd control abilities, and this unexpected and welcome set of enhancements only served to increase it even further. Its effectiveness has increased as a result, and as time passes in the New World, its effects will become even more metaphysical in nature. When compared to other weapons, improved versions of the Sword and Hatchet will be released, allowing them to feel more comfortable in all situations while remaining non-overpowering.
As a result, the Ice Gauntlet and Fire Staff suffered significant damage, making them less effective overall in the battle. After having many of its primary advantages removed, including the ability to heal while Entombed and the ability to consistently damage enemies with AoE spells, Ice Gauntlet has been subjected to a slew of buffs that will almost certainly be reversed in the not-too-distant future. Because underutilized abilities such as Flamethrower and Pillar of Fire have now become stronger than they were previously, the Fire Staff changes were made in order to make New World builds more diverse. In order to achieve this goal, many passive abilities have been nerfed in order to make New World builds more diverse.
Weapons such as the Bow, Rapier, and Musket, as well as a number of other weapons, have all received well-deserved buffs in recent weeks. They have the greatest impact on their cooldowns and damage output, with only a slight increase in overall damage being added as a result of these buffs. The fact that Dexterity weapons were not on par with Magic or Strength weapons when the game first launched resulted in them being largely ignored for a long period of time. In contrast to Magic and Strength weapons, they now have something unique to offer that they did not have previously. In comparison, the Spear has undergone the most significant changes across the board, with increased damage on already popular skills such as Coupe de Grace and bleed applied through Skewer among the most notable of these enhancements to the weapon.