How Elden Ring's Boss Fights Should Set the Stage for FromSoftware's Next Souls Game » S4 Network
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by on 20. March 2023
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One of the key components that create developer FromSoftware's Soulsborne series so successful could be the outstanding quality of the boss fights. Memorable encounters such as Tower Knight from Demon's Souls or Ornstein and Smough from Dark Souls have captivated fans for many years, as well as the Japanese developer is constantly raising the bar with each iteration. Elden Ring Items, FromSoftware's most successful endeavor yet, features approximately 150 boss fights, as well as the sheer number of them signifies that not all of the options are classics. Despite this, Hidetaka Miyazaki's team is able to take the key learnings from Elden Ring's many encounters into FromSoftware's next Souls project, whatever it might be.
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When you are looking for using previous mistakes to assist future projects, FromSoftware is one of the best in that is a. Seen by many because the culmination of that work for the Dark Souls trilogy, Bloodborne, and Sekiro: Shadows Die Twice, Elden Ring took the best elements of these titles and merge them into one massive game. FromSoftware should have one eye around the future, and its particular next Souls project will almost certainly take lessons in the best and worst components of Elden Ring, including its boss fights.
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In a sport like the sheer-sized Elden Ring, it can be perhaps not surprising that some of the company's boss encounters are forgettable. Many bosses, for example, the Erdtree Avatars, Tree Spirits, Crucible Knights, and also the Godskin creatures, frequently show up throughout Elden Ring's journey alone, as duo bosses, or sometimes as regular enemies later hanging around. Some of these duo encounters, for example, the maligned Godskin Duo, feel almost entirely unnecessary like they were incorporated to pad out your number of bosses.
While fighting bosses is one of the main draws of any Soulsborne title, this shouldn't come at the expense of quality, and several fans would happily halve the number of bosses in Elden Ring whether or not this meant doing away with a number of these unnecessary frequent encounters. Elden Ring's bosses have their best if they are unique encounters, famous brands which have never been seen before. Malenia, Blade of Miquella, is widely regarded as being the game's toughest boss, although there are some who check out that fight isn't one of FromSoftware's finest mechanically, nobody can deny how the unique feel from the fight on account of its environment and score.
Malekith, the Black Blade, a two-phase fight on the game's climax, is the one other example of your stunning fight that balances precariously between challenging and fair. FromSoftware's next Souls project might be another new IP entirely, but it truly is likely it can bare some resemblance to its predecessors regardless, so hopefully encounters for example Malekith and Malenia are going to be used as blueprints money for hard times. Boss fights are FromSoftware's specialty, nevertheless, its next title should slow up the number of bosses to be able to focus on ensuring the coffee quality remains as consistent as you possibly can.
With Elden Ring DLC finally officially announced by FromSoftware, it seems like Hidetaka Miyazaki and his awesome team are certainly not yet completed with The Lands Between, and there is also the upcoming Armored Core 6: The Fires of Rubicon to appear forward to. It is unlikely that fans are going to be treated to a different Souls project in the near future, but once it does surface, most will expect the bar to be raised even greater than ever.
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