Most games rely heavily on sound.
Music swells during combat. Dramatic themes announce boss fights. Loud effects reward every action. Soundtracks guide emotions almost constantly.
Horror games often do the opposite.
They remove sound.
Not completely, but just enough that the absence becomes noticeable. A hallway might be quiet except for distant humming. A forest might contain only the sound of wind. Sometimes there’s nothing at all—just the faint noise of your character breathing.
...
7 views
0 likes