Backtracking is a normal part of many video games.
You revisit areas to unlock new paths, collect missed items, or solve puzzles that weren’t possible earlier. In most genres, it’s just part of the design loop—sometimes a little repetitive, but rarely emotional.
In horror games, the same mechanic feels completely different.
Returning to a place you’ve already visited can be more stressful than exploring somewhere new. That familiar hallway suddenly feels less comfortable. That quiet roo...
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